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CandySweetssJr

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Recent Movie Reviews

5 Movie Reviews

For being limited in the assets and the style, the animation makes me smile on how it dives into the absurdity of CDI, and how equally absurd different Kirby and the others are. Thanks to everyone that worked on this project. It turned out pretty great :D

The animation style is a great compromise, emulating an old cartoon style while adding character from newer software. I liked the panning and the zooming on the forests just before each section because of this reason.

Also got me laughing from the dumb puns. I'd hate to live in a world full of people named after puns.

I think my favorite part of the film is the matching of the audio to some visual cue, from the rustling of leaves to the chirping of birds. It can get chaotic and hard to pinpoint things (and the audio matches that chaotic-ness) at some points while other points are visually clear (such as the wild flowers).

Overall, the film is engaging and has an interesting and messy style.

Recent Game Reviews

2 Game Reviews

wow.

Was really fun! Slow to play though; but liked to explore and move around the strange fractal landscape :).

Recent Audio Reviews

14 Audio Reviews

You could un-publish this audio by clicking on the pencil icon to the upper right, then in the edit mode, click on the gear on the upper right. It'll give you an option to un-publish audio.

EDIT: Sorry. Edit mode is where you end up after you click on the pencil icon. After clicking on the pencil icon, there should a gear icon on the top right of the page.

shintsukimi205 responds:

Aight man thanks, I’ll see what happens next

Edit: can’t find the gear, I don’t think I went in edit mode, how exactly do I-..?-

Edit: Odd, can’t find the gear icon still.. all I see is the + New Project button..

What an experience. The atmosphere with the soft plucks and softly swelling synths really reminded me of the quiet waves I imagined in the piece. I was not expecting some voice, but it fit in very well and inspired something wistful in me. It's funny that the inspiration was inspired by a different song, yet two songs can describe the same image.

Thank you ^u^

AceMantra responds:

I'm glad you like it! It was an awesome experience making this. I hope it inspires more creativity in you.

Definitely felt the quick part; enjoyed it :)

Recent Art Reviews

283 Art Reviews

You've done a great job bringing the image and character to life and adding small details, like the blur on the cliffs, the stillness of their blade, and many other things, to the animation that brings it all together.

Also just a great piece for the upcoming season 🎃

MEBItheArtist responds:

thanks!

Beautiful linework and the chaotic but organic stardust of the galaxy. I especially love the way you took the illustration with a lovely green background which reflects on the whole image.

HappytoDraw responds:

Big thanks!

I like many of the redesign choices you made. This definitely will be a wordy response, since I feel like saying a lot. There are two things that I especially want to go into (there is a TL;DR if you want the main points).

First, I like how you redesigned the face, removing the strand of hair covering the face, bringing out the ears and the fur on the side, separating and bringing out Rillaboom's eyebrows, and reshaping the mouth to be less square compared to the original. I'm getting both monkey and a bit of bear from the overall face, and a lot more power (you mentioned you wanted to bring out the savage look).

Second, adding the twigs and reshaping the leafy hair to be more pointy gives the overall design great movement and increased size. It's especially prominent on the back, as if the fur on Rillaboom was spiking outwards like a porcupine (again, adding to the power of the design). It also fits the idea of Rillaboom, maybe sticking the sticks onto itself as a defense and to use as weapons later.

I like the addition of the light green as an accent color to the overall design, especially Rillaboom's eyes. However, the extra light green tuffs on the head and chest feel distracting and don't feel like they fit in with what's around them.

While I'm not 100% with the original, the green hair tuff in the original feels like it's extending out in space due how it comes out from the eyebrows in a V shape, how flat the back fur is around the tuff, and its color. The tuff in this redesign is a much brighter color compared to the back fur. There's already some great volume coming from making the leaves more pointy. The 3D look of the green leaves contrast with how flat the light green tuff feels, how it sticks straight to the right and how there's no shadow on the bottom of it to give it some form.

The design could get away with removing the light green tuffs but leaving the light green in the eyes to draw attention to the face. Maybe there's another way to add the light green, but I'm too lazy to come up with ideas at the moment.

Thanks for reading this. Most of this is nit picky for something that supposed to be fun, but I just really like character designing and talking about it.

(TL;DR) I like your design over the original. Two great changes gives the design more power; don't like the light green tuffs.

ZeTrystan responds:

Oh damn, you were motivated! Ahahah.

But thanks for your comments! Always interesting to see a well put walkthrough of people approach, especially when it's all in good fun! :)

Want to commission some art? Collaborations? Contact via PM/csj.artist@gmail.com
Hello! I post digital/traditional art. My main thing is character design and experimentation.
Current Project: Entry Series - ?/300 unique characters!

Matt Nguyen @CandySweetssJr

Age 22, Male

College Student

USA

Joined on 11/2/17

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