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CandySweetssJr

283 Art Reviews

142 w/ Responses

How do you capture such subtle movements with the pixels? The whole piece feels alive.

aleha84 responds:

thats the point. Make artwork looks alive.

I personally think the wind effect is pretty cool; it looks both smooth and chaotic with how it wraps around the blade.

The acrylic makes the sword really pop from the background. Also, the patient effort of the hatching almost colors the blade with a grey.

Amazing :D .

ExtinctionArts responds:

Thank you friend :)

I like the presentation as well as the artwork. Those paper stars, I made them all the time. Amazing work!

Melisaura responds:

yes! i made them myself too :P thanks!

Spindra has a cool design, and I like the colors you chose for her. There's also that ominous glow emanating from her, giving a sense of power. The proportion are also pretty good.

There are a couple perspective things you could improve on, such as the head shape and the tail. Also unsure about where her lower jaw is.

Nice work as usual :) .

EDIT: I can see the cute/creepy look

Slimera responds:

Thanks, yeah I know the head shape is not right lol Im trying to get out of the massive head thing also that missing jaw isnt missing at all its right there her mouth is sowed shut because her jaw is rotten and falling off hence the whole undead chimera part. Yeah My perspective needs quite a bit of work lol.

Edit: that aura around her is actually her sketch lines I kept them in because I thought it looked great (plus it was how I got the rotten flesh look for her lower jaw)

Plus I think I nailed the creepy cute vibe I was going for what do you think?

Wow. That's an interesting process, and the final result has really cool gradients. The curvature and the way you drew the alligator is flowing and adds a liveliness to the design.

There are some strange things happening with the alligator legs and tail. Also, the thumb on the left hand goes inward, while the thumb on the right hand goes outwards. Not sure if that's impactful to the overall design though.

ExtinctionArts responds:

Thanks. You're right. it's right hand thumb does go outward and I overlooked that lol. That should be okay though since old flash art from the 40's and 50's were made quickly without much thought. But you are right haha I wish I saw that earlier.

Was not expecting that XD.

Hope he can get down.

Wait, I thought you were going. What's happening?

Winkwing responds:

I said it was possibly my last post.

Seems they're spacing out together :) . Really like the colors and the bright orange/yellow lighting.

BudderDaze responds:

They really are spacing out B) Thank you.

Competitive gamer, to the detriment of my friends and family :(

I'm not that great at advice, but I'll try :/ .

Thinking about a problem too much usually ends up in a rut, a place where you feel stuck and frustrated at being stuck. Especially at the end of the day, when there's not much you can do about it. Give the problem a rest, literally set it aside as a goal to overcome the next day or another reasonable time. Write it down to remember when you wake up; you don't want to ignore it, but it's hard to deal with issues at the end of a busy day.

The most important thing is that you're recharged and ready to handle it next time, physically and mentally. It's a conscious effort to stop working and designate that time at the end of the day to the purpose of rest.

Hopefully this helps, maybe? Take care ^u^

Want to commission some art? Collaborations? Contact via PM/csj.artist@gmail.com
Hello! I post digital/traditional art. My main thing is character design and experimentation.
Current Project: Entry Series - ?/300 unique characters!

Matt Nguyen @CandySweetssJr

Age 22, Male

College Student

USA

Joined on 11/2/17

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